We’ve seen a lot of discussion the last few years about the law of war, but not a lot about the rules of war. Well, here you go:
- Friendly fire – isn’t.
- Recoilless rifles – aren’t.
- Suppressive fires – won’t.
- You are not Superman; Marines and fighter pilots take note.
- A sucking chest wound is Nature’s way of telling you to slow down.
- If it’s stupid but it works, it isn’t stupid.
- Try to look unimportant; the enemy may be low on ammo.
- If at first you don’t succeed, call in an air strike.
- If you are forward of your position, your artillery will fall short.
- Never share a foxhole with anyone braver than yourself.
- Never go to bed with anyone crazier than yourself.
- Never forget that your weapon was made by the lowest bidder.
- If your attack is going really well, it’s an ambush.
- The enemy diversion you’re ignoring is their main attack.
- The enemy invariably attacks on two occasions: a. When they’re ready. b. When you’re not.
- No OPLAN ever survives initial contact.
- There is no such thing as a perfect plan.
- Five-second fuses always burn three seconds.
- There is no such thing as an atheist in a foxhole.
- A retreating enemy is probably just falling back and regrouping.
- The important things are always simple.
- The simple are always hard.
- The easy way is always mined.
- Teamwork is essential; it gives the enemy other people to shoot at.
- Never draw fire; it irritates everyone around you.
- If you are short of everything but the enemy, you are in the combat zone.
- When you have secured the area, make sure the enemy knows it too.
- Incoming fire has the right of way.
- No combat ready unit has ever passed inspection.
- No inspection ready unit has ever passed combat.
- If the enemy is within range, so are you.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- Things which must be shipped together as a set, aren’t.
- Things that must work together, can’t be carried to the field that way.
- Radios will fail as soon as you need fire support.
- Radar tends to fail at night and in bad weather, and especially during both.
- Anything you do can get you killed, including nothing.
- Make it too tough for the enemy to get in, and you won’t be able to get out.
- Tracers work both ways.
- If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
- When both sides are convinced they’re about to lose, they’re both right.
- Professional soldiers are predictable, but the world is full of dangerous amateurs.
- Military Intelligence is an oxymoron.
- Fortify your front; you’ll get your rear shot up.
- Weather ain’t neutral.
- If you can’t remember, the Claymore is pointed towards you.
- Air defense motto: shoot ‘em down; sort ‘em out on the ground.
- The Cavalry doesn’t always come to the rescue.
- Napalm is an area support weapon.
- Mines are equal opportunity weapons.
- B-52s are the ultimate close support weapon.
- Sniper’s motto: reach out and touch someone.
- Killing for peace is like screwing for virginity.
- The one item you need is always in short supply.
- Interchangeable parts aren’t.
- It’s not the one with your name on it; it’s the one addressed “to whom it may concern” you’ve got to think about.
- When in doubt, empty your magazine.
- The side with the simplest uniforms wins.
- Combat will occur on the ground between two adjoining maps.
- If the Platoon Sergeant can see you, so can the enemy.
- Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
- A bad ride is better than a good walk.
- The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
- Exceptions prove the rule and destroy the battle plan.
- Everything always works in your HQ, everything always fails in the Colonel’s HQ.
- The enemy never watches until you make a mistake.
- One enemy soldier is never enough, but two is entirely too many.
- A clean (and dry) uniform is a magnet for mud and rain.
- The worse the weather, the more you are required to be out in it.
- Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can’t hit the broad side of a barn.
- The more a weapon costs, the farther you will have to send it away to be repaired.
- The complexity of a weapon is inversely proportional to the IQ of the weapon’s operator.
- Field experience is something you don’t get until just after you need it.
- No matter which way you have to march, it’s always uphill.
- If enough data is collected, a board of inquiry can prove anything.
- For every action, there is an equal and opposite criticism.
- Air strikes always overshoot the target, artillery always falls short.
- When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
- Those who hesitate under fire usually do not end up KIA or WIA.
- The tough part about being a leader is that the troops don’t know what they want, but they know for certain what they don’t want.
- To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
- The weapon that usually jams when you need it the most is the M240B.
- The perfect officer for the job will transfer in the day after that billet is filled by someone else.
- When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
- The newest and least experienced soldier will usually be awarded the Medal of Honor.
- A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
- Beer Math –> 2 beers times 37 men equals 49 cases.
- Body count Math –> 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action.
- The bursting radius of a hand grenade is always one foot greater than your jumping range.
- All-weather close air support doesn’t work in bad weather.
- The crucial round is a dud.
- There is no such place as a convenient foxhole.
- Don’t ever be the first, don’t ever be the last and don’t ever volunteer to do anything.
- If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
- If your ambush is properly set, the enemy won’t walk into it.
- If your flank march is going well, the enemy expects you to outflank him.
- Density of fire increases proportionally to the curiousness of the target.
- Odd objects attract fire – never lurk behind one.
- Odd objects attract fire. You are odd.
- The more stupid the leader is, the more important missions he is ordered to carry out.
- The self-importance of a superior is inversely proportional to his position in the hierarchy (as ishis deviousness and mischievousness).
- There is always a way, and it usually doesn’t work.
- Success occurs when no one is looking, failure occurs when the General is watching.
- The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
- Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
- As soon as you are served hot chow in the field, it rains.
- Never tell the Platoon Sergeant you have nothing to do.
- The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover.
- Walking point = sniper bait.
- Your bivouac for the night is the spot where you got tired of marching that day.
- If only one solution can be found for a field problem, then it is usually a stupid solution.
- What gets you promoted from one rank gets you killed in the next rank.
- If orders can be misunderstood they will be.
- Your mortar barrage will put exactly one round on the intended target. That round will be a dud.
- The weight of your equipment is proportional to the time you have been carrying it.
- If you need an officer in a hurry take a nap.
- The quartermaster has only two sizes, too large and too small.
- When a front line soldier overhears two General Staff officers conferring, he has fallen back too far.
- If at first you don’t succeed, then bomb disposal probably isn’t for you.
- Any ship can be a minesweeper . . . once.
- Whenever you lose contact with the enemy, look behind you.
- If you find yourself in front of your platoon they know something you don’t.
- The more stupid the leader is, the more important missions he is ordered to carry out.
- When the pin is pulled, Mr. Grenade is not your friend.
- When accused, admit nothing, deny everything, and file counter-accusations.
- Murphy was a grunt.





July 4, 2008 at 10:38 pm
[...] Rules of Combat [...]
July 5, 2008 at 6:59 am
Re: Brass. It is all about location, you have two options, but only one choice, not both. Suggestion, “Cover your brass”.
July 5, 2008 at 3:33 pm
If you ever revise the list you might consider including something like this if you want:
The rounds you hear are not the ones you need to worry about.
On a totally unrelated subject, you mean to tell me the MRE beef and pork patties were food? I always thought they were meant to be thrown at the enemy as a last line of defense. I did miss the dehydrated potato patty thing, it was like a huge potato chip.
July 5, 2008 at 3:43 pm
I’d forgotten the potato patty. Not bad if you had some water as a chaser. But I can’t imagine anyone ever tried to rehydrate them.
July 20, 2008 at 7:43 am
For what it is worth–Murphy’s Laws of Combat have been around for a long time.
Link:
http://www.usmcpress.com/murphys.htm
Best regards,
October 1, 2008 at 10:31 am
Firefights always occur at a location which is uphill, in the mud, with the wind and rain in your face, where four map sheets come together.
-BG Herbert Lloyd, 1992
May 18, 2009 at 7:09 am
You guys are tards
May 18, 2009 at 8:17 am
Yeah? And what’s your point?
May 20, 2009 at 3:54 pm
kiss the cook and the medic
May 20, 2009 at 3:58 pm
never withdraw…, regroup
May 20, 2009 at 4:03 pm
when you don’t know where you are, the enemy will
May 20, 2009 at 4:10 pm
when a fluid that smells like urine, sticks like glue and foams like shaving-cream is transported to the front line, and you don’t have a clue what it is, it is coffey.
May 20, 2009 at 4:13 pm
smoking is bad for your health, especially in the dark
May 20, 2009 at 4:22 pm
when the enemy is nearby, only salute the officers you hate
May 20, 2009 at 4:31 pm
the winter-equipment you badly need wiil always arrive in the spring
May 20, 2009 at 4:45 pm
the cassualty-rate under recon-patrols is higher at contact with friendly forces, than at contact with the enemy
May 20, 2009 at 5:11 pm
when you go to war, there will always be one enemy you can’t beat: your own parliament
May 20, 2009 at 5:19 pm
when a soldier of average descent makes a mistake in combat he probably will get shot. When a soldier of rich descent makes a mistake in combat he will centainly be promoted
May 20, 2009 at 5:27 pm
when you can’t understand a word of what a group of people are saying, they can be A. locals B. the enemy C. staff-officers. Try to find out and then shoot B. and C.
May 20, 2009 at 5:43 pm
advice for officers: when you have been relocating in a combat-zone for weeks, and your men are too tired to relocate one other mile, promisse them a roll of toilet-paper, and they will run a marathon in a new world-record time.
May 20, 2009 at 6:10 pm
when your unit is surprised by the enemy in the dark, make sure that you can distinguish the fox-holes from the latrine.
May 20, 2009 at 6:14 pm
new (dry) socks will only arrive when you have dry socks
May 20, 2009 at 9:57 pm
when you don’t know what the staff’s plan of operation for your unit is, get a POW. He will tell you
May 20, 2009 at 10:06 pm
most staff-officers of your staff are the enemy, wearing the uniform of your army
May 21, 2009 at 2:01 pm
make love not war
May 22, 2009 at 1:25 am
For example with Olivia 1 :-))
August 5, 2009 at 4:41 pm
my favorite one is no.11
August 9, 2009 at 6:38 pm
If a piece of equipment can be installed backwards, it inevitably will be.
August 9, 2009 at 6:41 pm
To start any piece of unfamiliar equipment simply flip all the shiny switches.
August 9, 2009 at 6:45 pm
50% of all the combination padlocks/key-pads on military installations world wide have the combination/code 1776 or 1492.
August 9, 2009 at 6:48 pm
Any time you’re picked for a by-name assignment “You’ll be Sorrrrryeeeee!”
August 9, 2009 at 6:50 pm
There’s the right way, there’s the wrong way, and then there’s the Army way….
November 6, 2009 at 5:09 pm
I do not agree with number 19…